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Tuesday with the green-eyed monster

Oh, for shame

Tidbits

More like, “Prince of Ninjas”

Paper bag for your game purchase?

Samurai on the brain

Please, don’t do that again.

Another good reason to screen your roommates carefully and a build a robust gaming console.

 

Post Archive

 

December 23, 2003 1:16 PM

Tuesday with the green-eyed monster

IGN has some details on “Final Fantasy X-2 International”. For those who don’t know, the international version of X-2 allows Japanese gamers to play the game with the English voice talent, but it also contains a couple new game features and perhaps more of the story. When I first heard about this all those months ago it didn’t bother me: “So they would get a new level with a new ending or another couple of scenes, no big deal”, I thought. But now having played the game I must say that I find myself to feel both envious of the rising sun gamer and a bit shunted by the creators, Square-Enix.

Also, as I was browsing my favorite sites this morning I found out that Jane has contributed a piece to Salon.com. Her piece brings up some interesting points regarding the marketing of video games. I’m not sure if EyeToy or other such gimmick games are the key to raising the medium out of the “hardcore gamer ghetto”, I feel it’s more important to focus on bringing an air of respectability to games at this point. We need to project a better image of games and ourselves as gamers. And since the majority of non-gamers exposure to games is through their commercials or printed ads, that’s where we first need to look.

b-ruce

 


 

December 22, 2003 8:05 PM

Oh, for shame

Alone in the house tonight, I had to whip up something for dinner at the last moment. Having been employed as a cook in a couple kitchens in my former life, I pride myself as somewhat of a chef. But tonight I was too hungry and in too much of a hurry to create anything too elaborate. Still, when I had finished cooking and looked down at my plate I couldn’t help but be somewhat embarrassed at what I saw: hot dogs and macaroni and cheese. With my experience and training I had put together a meal that could have been made by a ten year old. And to add insult to injury the macaroni and cheese was dry and the noodles were too al dente *sigh*

b-ruce

 


 

December 19, 2003 10:50 AM

Tidbits

I received an email from Microsoft letting me know that they’re selling Asheron’s Call, and its red-headed step child, Asheron’s Call 2 back to Turbine. The memo assures me that I shouldn’t notice any change, and I was under the impression that Turbine was always responsible for managing the content and the monthly patches. So while I’m glad Microsoft’s keeping me in the loop, I’m kind of curious why I was told. Also I have to wonder and worry about my beloved Asheron’s Call, my first MMORPG. Is this the beginning of the end?


Also in the news:

Take Two may be charged with cooking the books.

This shouldn’t affect you and me in any way, unless you bought stock in Take Two without telling me, in which case you’re a dirty hold-out and I hope you get what you deserve.

b-ruce

 


 

December 18, 2003 8:46 PM

More like, “Prince of Ninjas”

So John finally got an Xbox and purchased his first title yesterday, thus making operation “Make More Video Game Friends” a complete success. After toying around with “Beyond Good an Evil” and becoming freakily tempted by “Morrowwind” (I’m pretty sure he was calling it his precious) he finally settled on “The Prince of Persia”.

I was very pleased to see that someone had finally created a character that had a number of cool moves to rival a certain fat Italian plumber. Seriously, this ancient Iranian sovereign scion has hops. The other impression I had in the hour or two we played was that the game seemed to be a bit light on the action, opting for more jumping puzzles. Now don’t get me wrong. They’re good jumping puzzles, I just prefer my gameplay to be 80% smashy smashy, 20% puzzles/anything else.

Robin seems to like it though.

b-ruce

 


 

December 15, 2003 12:22 PM

Paper bag for your game purchase?

There’s an interesting editorial at Gamespot today about a bit a of legislation being proposed in California which would ask M-rated games to be shelved separately and to make selling particularly nasty games punishable by fine and jail time. Bob makes very good points as to why this should not be made law and why it’s too vague to be enforced. But you know what? I’m sick of all of this. Parents blaming games for the actions of their kids, politicians trying to censor violent works, and all of the lawsuits. Maybe we should have an 18 and up room in our local game shops. I wouldn’t mind parting the velvet curtain to get at GTA4 and I don’t think any of the other gamers would either. Another way the game industry could absolve themselves from this whole mess would be to sell their M-rated games exclusively online. I think our society would think the parents would be at fault for letting their children buy bad things with their credit cards. Apparently that’s more irresponsible than having loaded firearms in the house for their kids to use. Notice how the linked news story spends three paragraphs on how the kid liked The Matrix and role playing games where as the fact that he procured his arsenal from his father receives the kind of attention only one sentence can bring.

It’s the lesser of many evils. I would gladly swap the joy of playing a new game on its release date if that meant I would never have to hear Joan Lunden or any other uninformed idiot/absentee parent complain about how games are so very bad for the children. It would also mean that I wouldn’t have to call around on release date and have my simple question “Did you get <name of game> in today?” answered with the infuriating non-sequitur “Uh, well, did you pre-order it?”

b-ruce

 


 

December 14, 2003 10:11 PM

Samurai on the brain

After seeing “The Last Samurai” last week I have had the hankering for all things bushido. I thought about buying another copy of Way of the Samurai, which has many faults, but also is set in the same time period and does allow you to be a Samurai. But before I was going to out and buy WOTS again I broke out my old copy of Bushido Blade. And I think I’ve got my fix for now. Bushido Blade really captures the essence of those Samurai films, one good shot and you or your opponent is dead. However no one’s ever made a game focusing on Samurai in warfare, have they? Koei might do well to follow up this latest Tom Cruise hit by taking their Dynasty Warriors engine and setting it in feudal Japan. If you know of any other Samurai games please let me know.

(Edited 12/16/03, I just found out Koei is doing this, follow the link for screenshots.)

b-ruce

 


 

December 5, 2003 12:44 PM

Please, don’t do that again.

So I was unfortunate enough to watch the first 45 minutes of Spike TV’s Video Game Awards last night. I’m not going to list the horrors I saw on the screen, for they would be too terrifying and too numerous.

All I’ll say is this: What’s the point of a video games award show that doesn’t identify and give voice to those who create video games?

Once again I feel as if I’ve been jobbed by TV programmers who know I have to watch anything video game related in the main stream. I put the “uck” in sucker.

b-ruce

 


 

December 3, 2003 10:52 AM

Another good reason to screen your roommates carefully and build a robust gaming console.

I have to say given the heft of the Xbox, I wasn’t too terribly amazed by this news story. But it’s amusing nonetheless.

b-ruce